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Ship games
8 Ship games are waiting on this page, from quick online picks to longer adventures.
Ship games
Captain ★ 2.3
Unwrap sexy pirate
Not sure if signing up for a pirate crew under a female captain is your thing? Picture your solitary ship surrounded by enemy vessels, cannons blazing and danger closing in. Grab the cannon, aim true, and send those attacking ships straight to the bottom of the sea. What makes this carnage addictive is the reward – for every ship you sink, your daring captain loses one article of clothing. Every sinking vessel brings your captain closer to showing off her irresistible big tits and fire in her eyes. Forget dull shooter games; this is a rough, erotic strip game where every shot fuels the fire between you and your captain. Each wave of attackers pushes you harder, while your captain’s clothing dissolves into temptation and sweat. The scent of salt and gunpowder mixes with the heat of the moment as your captain peels off her gear, begging for your protection. Master the art of naval warfare and seduction simultaneously, stripping your captain down and stirring desire in the same breath. Only the sharpest shooters with a hunger for more than just conquest will survive and thrive in this lascivious sea fight.
3d ★ 3.7
Sisters of the Coast 1
The Unity scene loads and right away something's off with the water shader. It's got that default asset store look, you know the one, where the waves move like someone's shaking a blue bedsheet. The ship model is probably from some free medieval pack, textures stretched weird on the hull. But here's the thing. I'm not here to critique the fucking buoyancy physics. The setup is a European merchant vessel, 17th century maybe, and there's this father character who's clearly using the same rig as every other male NPC in the game. His animation cycles are janky, arms clipping through his coat when he gestures toward his daughters. Elisabeth and Sophie. The game doesn't bother with voice acting, just text boxes with that default Unity font, the one that screams "I discovered game development three weeks ago." The pirates board and the camera does this awkward pan that clips through the mast. I actually laughed. But then the scene shifts below deck and suddenly the jank becomes... almost charming? The way the lighting doesn't quite work right, shadows flickering like candles in a draft, it creates this accidental atmosphere. The daughters are hiding behind some barrels that don't have collision meshes, you can see their character models clipping through the wood. The pirate finds Sophie first. The animation system clearly wasn't built for what happens next. Limbs bend at impossible angles. The facial expressions are stuck on this one "surprised" morph target that looks more like gas pain. But there's something about the raw, unpolished nature of it that hits different than those slick Ren'Py visual novels where everything's too perfect. This feels like finding someone's weird experimental project, the kind of thing you'd stumble across on a forgotten itch.io page at 2 AM while going down a rabbit hole of increasingly specific tags. The sound design is mostly absent except for these stock splash effects that play at random intervals, even when nobody's near water. It's disorienting. The second daughter, Elisabeth, gets discovered and the game tries to do this dramatic zoom but the camera just detaches from its rig and floats into the void for a second before snapping back. I should be annoyed but I'm weirdly invested now. The pirate captain has this hat that's clearly two separate assets that don't quite align, so it looks like he's wearing a hat on top of another hat. The explicit content is there, it's graphic, but the technical failures make it feel almost abstract, like watching a puppet show where the strings keep getting tangled. You see what they were going for even if the execution is held together with digital duct tape.
Captain ★ 4.0
Sisters of the Coast 2
In the sequel that follows, the adventures of two sisters and an infamous pirate crew will be much more exciting! The captain of pirates is a gorgeous woman who is not afraid to entertain lesbians. The trip to exotic islands is expected to provide our heroines with fresh experiences. They will also be part of an important ritual that is only for local tribes. The game features a story and a game that is similar to a quest. If you're having difficulties with the game search for "booty" to receive some help.
Ship ★ 5.0
Ample Chests v0.1
Captain Ruby has this thing she does with her coat, right? Never buttons it properly. The whole first scene on the Ruby Diamond, I'm staring at the screen thinking about physics. Real physics, not game physics. Because the game physics are absolutely unhinged and that's the whole point. You pick choices and things grow. Not subtly. We're talking about a pirate adventure where the treasure is literally chest expansion and I respect that honesty. Trevor's there too, the only guy on the crew, and he's got this permanent expression like he won a lottery he doesn't remember entering. The 3DCG models have that particular shiny quality, you know the one, where skin catches light in ways that don't happen in nature. Camilla's introduction scene on the tropical island made me laugh out loud because her proportions are already ridiculous before any transformation stuff kicks in. Then you make a choice and suddenly her top is fighting a losing battle. The humor lands more often than it doesn't. Simone's dialogue especially has this deadpan quality that contrasts beautifully with the absolute absurdity of her... situation. The ship environments are honestly kind of bare. Like someone discovered water shaders and called it a day. But you're not here for naval architecture, are you? There's a sequence below deck that I won't spoil but let's just say the choice system knows exactly what you're clicking for and delivers without pretending to be deep storytelling. The big ass tag isn't lying either. Nobody skips leg day on this crew apparently. I wish the sound design had more going on, some creaking wood or ocean ambience, but it's mostly silence punctuated by voice clips that aren't. Sometimes the camera angles feel like they were chosen by someone who just discovered the orbit tool and got excited. Which honestly fits the whole vibe.
Furry ★ 3.4
Conway v22
A rugged new sailor arrives aboard a creaking merchant ship, his lean frame bracing against the salt spray and the endless horizon. His world is both confined and boundless, limited to the vessel yet open to infinite adventures across the roaring sea. Tension crackles in the tight quarters as he navigates a web of personalities, each crew member a volatile mix of charm and raw hunger. He finds himself drawn to a charismatic first mate whose smoldering gaze hides secrets darker than the ocean depths. Their interactions spark fires neither expected - rough hands tracing paths over sun-kissed skin, whispered confessions blending with the creak of the ship. Friendships fracture and alliances form as jealousy and desire twist together, creating a volatile storm far fiercer than any tempest at sea. The endless ocean hides countless secrets, and so does the crew - will you surrender to temptation and carve your own legend among these lustful sailors?
3dcg ★ 5.0
Storm Serpent Chronicles v0.16
The save file for this one is just a single variable, a yes/no flag for whether you've seen the kraken scene. That's it. The whole thing. I spent more time organizing my actual desktop than this game's data structure. Which, honestly, fits. It's a kinetic novel, you're not making choices, you're just along for the ride on this creaky ship with a captain who has arms that could probably snap me in half. Not that I'd complain. The 3DCG is... look, it's deliberately unpolished. The description says that. And it is. The textures on the ship's timbers look like they were pulled from a free asset pack from 2014, the kind you'd find on some forgotten forum. The captain's model though. Her tits are massive, physics defying, the kind of big tits that exist only in this specific corner of adult games. They clip through her pirate coat sometimes. I noticed. Couldn't stop noticing. The kraken model is actually kind of interesting, all slick tentacles and that deep shadow that blots out the light. The sound design, or lack of it, is what gets me. There's a boom when the kraken hits the hull, but it's the same stock boom.wav I've heard in a dozen RPG Maker horror games. Took me right out. Then the romance stuff starts and I'm back in, because the captain's voice, even just in text, has this gruff warmth that works. The story is straightforward. You wake up, ship's under attack, kraken, captain's being all commanding and muscular. The romance path is basically just the captain deciding you're not completely useless after the attack. There's a scene below deck that's... explicit. Very. The kind where the 3D models get into positions that don't quite align right, joints bending weird, but the intent is clear. The male protagonist is a blank slate, as usual. I forgot his name halfway through. The kraken fight is a backdrop for the captain to get her shirt torn in exactly the right way. Classic pirate fantasy stuff. The ship creaks a lot. I think the creaking sound loop is like 4 seconds long. It loops. Forever. I had to mute the tab after a while and just read the text. The kinetic novel format means you're just clicking through, no branches, no alternate endings. Just the one save flag. Kraken seen. Yes.
Explore ★ 4.0
Pussymon 12
Oh damn, the save anywhere mechanic actually works now. Not like before where you'd lose progress if you sneezed wrong. My partner and I got way too excited about this, like it's some AAA feature. We're on the couch, tablet propped up, and I'm like "wait, I can save HERE? In the middle of this weird ship deck with the new water pussymon?" And yeah. You can. The furry designs keep getting more unhinged too, this month's batch has this one tentacle thing that I won't spoil but the animation is... specific. The party character they added is some kind of navigator? She's got this whole side thing going on and honestly I clicked through her dialogue fast just to get to the easter eggs everyone's been whispering about on the patreon. Found one completely by accident exploring the new areas, there's seven of them now, and it unlocked this animation that made me choke on my drink. Not because it was shocking, but because the setup was so stupidly obvious in hindsight. Like the game winked at me and I missed it the first three times. The other easter egg needs a side quest and I still haven't figured out which NPC triggers it. The interface changes are whatever, the text boxes feel slightly cleaner but who cares when there's a pussymon that literally wraps around the trainer. That's a thing now. I wish the ship exploration wasn't so... linear? You get these new areas but they're basically corridors with grass patches. Would kill for some hidden rooms or secret decks. But then again I said that last month about the forest zone and they added the cave system so maybe I'm just impatient. The furry stuff is getting more explicit too, not complaining, but if you're not into that it's probably too much now. Me though? I'm already checking the patreon for next month's previews. That water pussymon with the glowing patterns lives rent free in my head and I haven't even evolved it yet.
Gay-sex ★ 3.9
House of Morecock in Moby Beefstick 1
Jonas is the kind of guy who wears his uniform like a dare. Tight in ways that make you wonder if he got dressed in the dark or just doesn't care who notices. The cruise ship setting is basically an excuse to trap a bunch of ridiculously built men in small corridors and even smaller cabins. I kept getting distracted by the way the artist draws shoulders. Like, actual boulders. There's a scene in the crew quarters where the animation loops in this hypnotic, slightly janky way that somehow makes it hotter. The voice acting caught me off guard. It's not... good, exactly. But it's committed. The kind of committed where you have to respect it even while you're laughing. The game part is mostly clicking through dialogue and watching things escalate. Pretty standard for a flash-era yaoi joint. What's weird is how the humor sneaks up on you. One guy delivers a line about maritime safety regulations with a completely straight face while his hand is... elsewhere. The tonal whiplash is part of the charm. Or maybe I've just been staring at spreadsheets too long and my brain is melting. Probably both. The muscle definition is absurd. Veins on top of veins. Everyone looks like they could crush a lifeboat between their thighs. Forgot to mention the captain. There's a captain. He has a hat. That's important for reasons that become very clear about halfway through. The whole thing feels like someone's very specific fantasy got turned into a playable cartoon, complete with weird pauses and sound effects that don't quite sync up. It's messy and horny and doesn't pretend to be anything else. Which is refreshing, honestly. Most games try to sell you on some grand narrative and here it's just... boat. Men. Uncomfortably small bunks. You get it.