About this game
The hit detection is completely fucked. I don't mean a little off, I mean Aiza's sword will visually pass through an alien's chest and nothing happens, then half a second later you take damage from a tentacle that wasn't even on screen anymore. I spent way too long trying to figure out if I was just bad at the timing. I wasn't. It's the game.
The whole thing is basically Shinobi Girl but with less polish, which is saying something. You jump, you slash, you try not to get grabbed. The aliens have this predictable pattern where they'll lunge, miss, then stand there like idiots for a full second. That's your window. If you miss it, the animation that plays is... well, it's what you're here for. Big tits, oral scenes, and there's even a strapon sequence with one of the female alien types that caught me off guard. The anime art style is rough but functional, like someone's first commission sheet. The breasts have that weird physics where they move independently of the body, jiggling for no reason even when the character is standing still. It's almost hypnotic.
I couldn't get the arcade mode to register my score properly. The counter would freeze at random intervals, then suddenly jump by like 300 points. Made the whole thing feel pointless. Why include a scoring system if it doesn't work? The action is simple enough, just two buttons and directional input, but the unresponsive controls make it more frustrating than challenging. There's this one enemy type that shoots projectiles and the hitbox on those things extends about twice as far as the visual suggests. You learn to just avoid that entire side of the screen when they spawn. Not strategy, just adaptation to broken code. The gallery unlocks as you lose, which is honestly the most honest game design choice here. You're gonna lose. Might as well get something for it.