About this game
The car repair minigame is actually kind of addictive which is weird to say about something where you're clicking on a spark plug and then immediately getting a scene of Ana bending herself in half to suck her own dick. Like the loop is fix car, earn money, unlock new self suck animation, repeat. I spent way too long optimizing my repair speed so I could get to the next CG faster and at some point I realized I was treating the whole thing like a weird idle game. The sandbox part is thin but it works, you manage time between customers and your own... needs.
The art is rough, hand drawn in that way where sometimes the anatomy goes places that don't make sense but honestly for what it's doing that almost helps. Ana's proportions are ridiculous, huge tits, huge ass, and the futa content is the whole point. There's a mechanic where you can play with yourself during work hours and if you time it wrong a customer walks in which I found more funny than stressful. The autofellatio scenes are the main draw obviously and they're animated enough to work, not super smooth but the expressions sell it. Some positions look genuinely uncomfortable which adds something, like yeah that spine is not okay but she's committed.
I wish the business management had more depth because after a few cycles you've seen the loop and it's just grinding for the remaining CGs. The oral sex scenes with customers are a nice break from the self suck focus but there's only a few of them. The blonde hair physics are nonexistent, just kind of a solid shape that moves weird when she bends over. For players who get the most out of this it's probably the ones who already know they're into the specific niche of futa self suck and don't mind a simple clicker style game wrapped around it. If you're here for the titfuck tag specifically that's actually pretty limited, more of a side thing than a main event. I kept waiting for more variety in the repair jobs but it's always the same three car problems. The mechanic simulator part is more aesthetic than simulation honestly but it gives enough structure that the scenes feel earned somehow, like you worked for that impossible flexibility display.