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Pussymon 16

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★ 4.2 (10 votes) 3.7K plays Flash Arcade

About this game

Pussymon 16 is what happens when someone looks at a monster catching game and thinks "what if the real grind was getting them to spread their legs." Not subtle about it either. The whole thing runs on that one joke stretched across eight new areas and honestly, it works better than it should. You wander around, find these creatures, and instead of just fighting them you end up in these surprisingly detailed animations. Ten new ones this update. The furry tag is doing heavy lifting here, some designs are genuinely creative while others look like someone's fursona got lost on the way to a convention.

The quest log addition actually changes things. Before it was just wandering and hoping you'd stumble into content. Now there's structure, side quests that trigger after sleeping instead of fainting in battle. Weird mechanic but okay. One quest had me tracking down this particular Pussymon for days in-game time, the log kept giving these vague hints that made me feel like I was reading tea leaves. Eventually found her behind a rock formation I'd passed maybe twenty times. The new skills system adds some depth to encounters but let's be real, nobody's here for the combat balance. Six new skills and I still just spammed the same two moves through most fights.

Interface changes are... there. Some menus look cleaner, others somehow got more confusing. The new items include things that make certain animations play out differently which is a nice touch for the completionists out there. Eight new Pussymon plus a bonus character, though one of them has this walking animation that looks like it's having a seizure. Not in the fun way. The storyline continues whatever loose plot these games have, something about collecting and training and definitely not thinking about why every creature wants to jump your bones. Side quests add replay value if you're into that, which given you're playing episode sixteen of a hentai monster collector, you probably are.

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