About this game
The first thing that hits you is how the girls' eyes are just slightly too big. Not in a cute way, more like they've seen the void and are trying to warn you about it through a fixed, glassy smile. The art is, I guess, deliberately crusty? Like someone drew it with a mouse in MS Paint while riding a bus. And yet. AND YET. I kept clicking. There's this one choice early on where you can either compliment her hair or ask about her day, and picking the hair option leads to this bizarre zoom-in on her neck that felt more intimate than any fully rendered 3D scene I've seen in bigger games. The whole thing runs on jpegs that look like they've been compressed a thousand times, giving everything a sleazy, found-footage vibe that honestly works for the genre.
The dialogue is translated through what I can only assume was a blender full of alphabet soup. Lines like "Your smile makes my heart do the jump" are common, and honestly? It's charming. It makes every interaction feel like a weird, horny fever dream where you're the only one who notices the world is slightly broken. You're supposedly here to date, but the pickup mechanic is just a single button that says "rizz" and the outcome feels completely random. I spent way too long trying to figure out if the girl in the sailor uniform was into me or just programmed to loop her blushing animation every three seconds. The sound design is just one 10-second loop of what might be a royalty-free smooth jazz track, but it cuts out abruptly whenever a new image loads, which is jarring and perfect.
Don't bother trying to understand the stats, if there are any. Just click the "rizz" button. The real game is in the weirdness, the accidental horror of a smile that lasts a beat too long, the sudden cut to black that leaves you wondering if you broke it. It's a mess, a complete and utter mess, and I'm going back in.