About this game
The first thing that hits you is the schedule. Not a tutorial, not a cutscene, just a clock ticking and a job you didn't ask for. I spent my first in-game week sleeping through shifts because I couldn't figure out the bus menu. Then I got fired from the coffee stand and had to sell plasma. That's not a joke, it's an actual mechanic. The game doesn't care if you're ready.
It's a 24 hour loop RPG where you balance study, work, and going out. The "dating" part is less about romance and more about finding people who tolerate you after you've been awake for 30 hours. I met a girl at a club who only wanted to talk about tax evasion. We ended up in a back room doing something that would get the venue shut down. The dirty money system is weirdly satisfying, you can earn more in one night than a week of honest work, but then you're too tired to study and fail the promotion exam. Again.
The party simulator side is where the explicit stuff lives. Not always sex, sometimes just grinding on strangers while your character's stamina bar flashes red. The game has no polish, menus overlap, text sometimes runs off screen, and the NPC pathfinding breaks if you stand in a doorway. But that messiness fits. You're supposed to feel like a wreck.
I complained about the bus menu for twenty minutes to my cat. Then I realized you can just walk everywhere if you leave early enough. The map is small but dense, hidden places unlock based on who you've fucked or bribed. There's a story buried under all the grind, something about signs and special people, but I kept getting distracted by the rent deadline. Maybe that's the point.