About this game
The loading screen itself is a pixelated mess that looks like it was rescued from a 2004 Flash portal, which, honestly, made me laugh before anything even happened. That's the whole vibe of Simple Days. It's trying so hard to be this deep life sim where your choices matter, but then your 19 year old self gets his first paycheck and immediately the game steers you toward buying a car you can't afford. The localization here is rough as hell, some text strings are still in what I think is scrambled Cyrillic, but the raw nature of it adds this accidental charm.
What got me were the scenes. The big tits tag isn't lying, there's a neighbor character with proportions that defy both physics and common sense, and the CG hentai moments are surprisingly detailed for how unpolished everything else is. It's like the artist put all their skill points into one specific area. At one point I made a "responsible" choice to save money and the game punished me three turns later by having my girlfriend leave because I never took her anywhere. The family tag? That comes way later, and it's weird. You can knock up a character and then the narrative just skips ahead in a way that feels bugged, no pregnancy arc, just boom, baby. The work mechanic is literally just clicking through text prompts, super mundane, but then you'll randomly trigger a sex scene with a coworker in the break room because you chose the "stay late" option once.
I wish the consequences were more... seen. The description promises unforeseen outcomes but really it's just a branching flag system from 2006. Sometimes a big decision changes nothing until a random dialogue box calls you out for it. The visual novel framework limits how organic it all feels. Also, there's a weird minigame about balancing your checkbook that I still don't understand and after fifteen tries I just accepted being perpetually broke.