About this game
Farida's whole deal is she's at the beach running a "social science experiment." Right. That's what we're calling it now. I started tracking the dialogue branches like I do, got my spreadsheet ready, and the first thing that happens is she loses her bikini top to a wave. The pixel art on her chest is... look, the artist understood the assignment. Big, bouncy, with that slight jiggle animation that makes you appreciate how far we've come from static sprites. The swimsuit barely contains anything anyway, so when it's gone you're just staring at these massive tits with the tiniest pixel nipples. I forgot to save my route data three times.
The beach setting is all bright blues and sand yellows, very classic eroge pixel art. Reminds me of those old DOS games but actually horny. There's this one scene where she's adjusting her bottoms and the way her ass fills the frame, I mean, the sprite work on her backside is almost better than the front. Almost. The big boobs get most of the attention but whoever drew her from behind knew what they were doing. My only complaint, and I'll never resolve this, is that the text box covers too much of the lower half during certain poses. You're clicking through dialogue about her "experiment" and missing the best parts.
The visual novel structure is simple, choices lead to different states of undress basically. I've mapped out maybe seven endings so far but I keep getting distracted by the one where she's fully topless talking to the lifeguard. The unlockables are just variations on how much of that swimsuit stays on. No complex mechanics to explain, you click, you watch, you enjoy the pixelated curves. The bikini itself is practically a character, this tiny blue thing that's always one wrong move from disappearing completely. I should probably track the exact probability of each wardrobe malfunction but honestly I just want to see that ass in the wet swimsuit sprite again.