About this game
The prophecy thing is a lie, obviously. Or maybe it's not. This game doesn't really care if you save the world or burn it down, and that's the first thing that grabbed me by the balls. You get this ancient scroll, some old guy mumbles about a chosen hero, and then you're dropped into a field with a rusty sword and a monster that looks like a rejected Digimon. The combat is turn based, nothing fancy, but the real mechanic is the corruption meter. It's not explained well. I spent twenty minutes just grinding slimes because I thought the meter was a bad thing, like in those moral choice RPGs. It's not. It's the whole point.
The art is that specific kind of anime hentai where the clothes are painted on and the breasts have their own gravitational field. The first village girl you meet, she's got this side quest about finding her lost cat. Standard stuff. But if your corruption is high enough, the dialogue options shift. You don't find the cat. You find her alone in the barn and the scene that follows is... detailed. Very detailed. The sound design is just wet slaps and high pitched moans, which is exactly what you'd expect from a game that's 800MB and probably made in RPG Maker. I wish the UI wasn't so clunky during these scenes though. You can't skip dialogue easily and sometimes you just want to get to the good part without reading about the magical energy transfer for the fifth time.
There's a goblin queen later on. She's got three different scenes depending on whether you defeat her, lose to her, or use a specific item you find in a cave. The item is a "Potion of Submission" which is just lazy writing but the animation where she's on her knees, looking up with those dumb, cross eyed pleasure expressions, it works. It really works. My biggest complaint, and I'll never get over this, is that the elf archer who joins your party has a great design but her scenes are locked behind a ridiculous grind for "Elven Silk" that has a 2% drop rate. I farmed those stupid forest spirits for an hour. An hour. For a ten second loop of her getting railed against a tree. Was it worth it? The tree had physics. The branches shook. I'm not proud.
Don't bother with the main quest until you've maxed out your corruption. The "hero" ending is boring, a still image of a sunset and some text. The nightmare ending is where the budget went. Tentacles, multiple partners, a throne made of moaning bodies. You know, the usual. Just let the meter fill up and say yes to every questionable decision. The game rewards being a degenerate.