About this game
That phone shop scenario, right? The setup is basically a transaction with extra steps. She walks in wanting a new model, and you're the guy behind the counter who can magically adjust prices based on how much skin is showing. The brunette design is cute, very typical japanese game style, but her expression barely changes through the whole thing. Like, girl, you're lifting your skirt in a retail store and your face says you're reading terms and conditions.
The strip mechanic is weirdly slow. You tap through dialogue options to convince her, and each successful seduce move removes one clothing item. But the pacing is all off. First button undone, then suddenly the whole shirt is gone. No in-between. The pickup lines you use are so generic they'd fail in a bar but work perfectly here because the game says so. At one point I picked the dumbest option just to see what happens and she still blushed and went along with it. That broke something for me. Not the immersion, exactly, but the tension. If every choice leads to the same panty shot, why am I even tapping?
The shop setting is barely used. Could've been a library or a spaceship, wouldn't matter. There's a moment where she bends over to look at a phone on a low shelf and the camera just lingers there for an uncomfortable amount of time. I actually laughed. Not because it was hot, but because the animation looped twice before I realized I had to tap to continue. The sound design is whatever, generic moans and a looping background track that I muted after thirty seconds.
What I wish they'd done differently, and they won't, is make the negotiation actually matter. Like, maybe she walks out if you push too fast. But no, it's a straight line to the ending. The final scene is explicit enough, I guess, but by then I was just clicking through to see if anything surprising happened. It didn't. The whole thing feels like a sketch someone abandoned halfway through, which I suppose is the point with these deliberately unpolished games. Still, a little effort goes a long way.