About this game
Picked K. Fox because obviously, blue vixen with that tail, come on. The whole thing feels like someone's first RPG Maker project they abandoned halfway through but then remembered the horny parts were actually working so they just shipped it. Combat is basically rock paper scissors with a lust meter and the tutorial pops up like it's explaining quantum physics. Block, strike, grab, whatever. Lost the first fight on purpose just to see what happens and yeah, the enemy's victory animation is the whole point of this thing existing. That wolf guy does not hold back.
The spritework is jank in a way that loops back around to charming. Like those old Newgrounds flashes where you could tell exactly which body parts the artist spent the most time on. Farah's idle animation has her breathing in a way that defies anatomy but I'm not complaining. Lei Lei's hitbox feels completely wrong though, half my blocks just phase through and then suddenly I'm watching a scene I didn't earn. Or did earn? The game can't decide if losing is punishment or reward and honestly neither can I.
Wish there was more variety in the enemy designs instead of palette swaps of the same three furries. The redhead tag is doing some heavy lifting here, it's basically just one character with slightly different hair. Sound design is whatever, just some looping MIDI that I muted after two minutes. But that one boss fight against the dragon guy, when you finally break his guard and the whole screen shakes, that's the moment where the jank becomes art. Not fixing the collision detection though, that's staying broken forever and we all know it.