About this game
Okay so the loading screen itself. A mess. Fonts from like three different bootleg anime eras, overlapping. Immediately I'm thinking, yes, this is the authentic experience. It's not going for polish, it's going for something else. A sort of brutalist smut interface. And Nonon. Of all the Kill la Kill girls to... pluck from the roster, this specific, flat, angry marching band gremlin. It's a power move. Like picking the least expected chess piece and deciding it's the queen now.
The menu is just a progress bar and some buttons that unlock when the bar's full. You click. You click a lot. The bar fills. The art doesn't try to be on model, it tries to be horny, which is a completely different discipline. Her proportions are insane, this twig of a girl with a pelvis like a coat hanger, but the artist drew every line of her tensed throat with a devotion you have to respect. It's ugly in the way a good underground zine is ugly. My only real gripe, and I mean it, is the loop on the fingering animation. It's just a vague, blurry prodding motion. Like watching a ghost try to open a jar. For a game about tactile feedback, it's weirdly... disconnected there.
Then the options pop. Cream pie, blowjob, all the greatest hits. The cumshot physics are a kind of performance art. No pretense of realism, just a flood of white pixels with the viscosity of a melted milkshake. I found myself fixated on the ana_bum tags. The game doesn't seem to have any pathway for that? Maybe it was a promise, a cut feature haunting the code. You get this slim, flat chested body with bones sticking out and it's a very specific vibe. No cushion. Just angles.
It's not a game you play, it's a loop you... engage with. You're not discovering secrets. The secret is the whole thing. It commits to the bit, a one handed spectacle, and that loading screen honestly gets funnier every time you see it. It knows exactly what it is. Unlike me, trying to find narrative in a progress bar.