About this game
The whole thing feels like a sketch someone abandoned halfway through, and that's exactly why it works. Three archetypes on a menu, no backstory, no pretense. School girl, bad girl, grown up woman. Pick one and the minigame starts. Not a single frame of animation is smooth. The money falls in this jittery, almost spiteful way, like the bills are trying to avoid your cursor. Catching them feels less like skill and more like negotiating with a glitch.
Soundtrack is a single loop that drills into your skull. No voice acting, just that tinny beat and a wet slapping noise when you miss a bill. The striptease progression is tied directly to your score, which means you're staring at a clumsy arcade catcher while a character model loses layers in the background. The milf's bra clips through her arm at one point. Didn't ruin it. The bad girl's idle animation has her chewing gum with this dead eyed stare that's honestly more compelling than the actual stripping. Why is the school girl's skirt physics so weird? It flaps like a flag in a hurricane even though she's indoors. Never figured that out.
The whole thing runs on pure friction. You're fighting the controls, fighting the hitboxes, fighting the urge to just look up the CG on another site. But that friction makes the eventual payoff feel earned in a way a polished visual novel never does. The arcade loop is brainless but demanding. Miss three bills and the girl just stops, crosses her arms, and you have to restart. No mercy. The grown up woman's final stage is genuinely hot, all soft curves and a smirk that says she knows exactly what garbage game she's in. Wish there was a gallery mode. There isn't. You replay the whole damn thing every time.