About this game
The thing about Pussymon is you don't play it for the polish. You play it because somewhere around the third battle, when your fire-type fox girl unleashes a move that's basically just her bending over and the screen does this janky zoom, you realize the whole elemental chart is a joke about fucking. Nine elements now. Nine. And the chart in your bag looks like someone scribbled it on a napkin after a bad breakup. Water beats fire, sure, but also something called "slime" beats "crystal" and I still don't know what that means anatomically.
Caught a level 3 legendary rank bunny thing in the new forest area. Named her something stupid, can't repeat it here. The name system is barebones, just a text box, but watching "Princess Fluffytits" get knocked out by a wild tentacle cat because I forgot to use the new potions... that stings. Three potion types now, and you can use them mid-battle which completely breaks the challenge they supposedly added. I healed through an entire boss fight without attacking once. The rank system matters more than levels anyway. A low level diamond rank will wipe your team of high level bronze trash. Spent an hour grinding the wrong pussymon because the tutorial doesn't explain this.
The hunt system means you'll see the same species everywhere but with different stats, so you're constantly second-guessing if you should catch another one. There's an easter egg animation hidden somewhere, found it by accident in a cave, and now I can replay it from the menu whenever. It involves a plant type and a lot of vines. The teleport skill you get at level 2 saves so much backtracking through the ten new areas, each one just a different colored background with slightly hornier wild encounters. The save anywhere feature is a godsend because the game crashed twice when I tried to view a new animation in the bag. Still don't know what half the new items do. The story is... there's text sometimes. Something about becoming a master. Whatever. The battle interface looks cleaner now but the difficulty spikes are absurd unless you understand the hidden type matchups that aren't in the chart. Fire melts ice but also apparently "arouses" beast types which lowers their defense. Makes sense in a way that makes me uncomfortable.