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How I Became the Bodyguard of the Saintess! v0.9

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★ 5.0 (4 votes) 406 plays Instant Play

About this game

The UI feels like someone slapped Koikatsu assets into Ren'Py and called it a day. Buttons that don't quite align, text boxes that sometimes forget their own margins. It's that specific flavor of jank where you can practically see the tutorial video the dev watched still open in another tab. The animations are basically nonexistent, just static 3DCG renders sliding around with that plastic sheen Illusion's engine is famous for. And yet.

The childhood friend setup with the Saintess hits different when she's got this deadpan expression while explaining how her holy powers work, then two scenes later she's on her knees looking up at the protagonist with those same eyes. There's a handjob scene early on that caught me off guard, not because it was particularly graphic, but because the writing actually bothered to build tension beforehand. Something about the way she mutters about how improper this is while her hands are doing the exact opposite. The incest tag is there too, though it's more of a side route thing, woven into the fantasy setting with that casual disregard for real world morality that only VNs can pull off.

The magic system is whatever, standard light versus darkness stuff. The protagonist gets some superpowers eventually, I think? Honestly stopped paying attention to the plot around the third oral scene. The vaginal sex content is frontloaded in the later routes, and there's this one scene with the knight girl where the dialogue suddenly becomes self aware about how ridiculous the situation is. Almost broke the immersion but in a good way, like the writer winking at you through the fourth wall.

Wish there was more variety in the CGs. After the third scene you start recognizing the same three background renders recycled with different lighting. The romance paths are uneven too, some heroines get way more development than others. The dark skinned mage character deserved better than what she got, her route feels like it was finished at 4 AM the night before release. But for a free game running on borrowed assets, it's got more personality than half the polished crap on the front page.

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