About this game
The whole thing feels like someone sketched out a scene on a napkin and then just... stopped. You get the gym at night, a brunette with a ridiculous chest, and a setup that’s basically “you’re there, she’s there, now what.” The art has this smudgy, almost unfinished quality, like the lines are afraid of commitment. Her proportions are absurd, obviously, but the way the shadows catch her sports bra, the slight sheen on her skin, it’s doing something. It’s not polished. It’s deliberately not polished, and that’s the whole point, I think. Or maybe I’m giving them too much credit and they just didn’t have the budget for clean lineart. Who knows.
I clicked through the dialogue and honestly, I’ve seen more complex character motivation in a “you dropped your wallet” scenario. The guy’s inner monologue is pure caveman, which, fine, we’re not here for Proust. But then there’s this one moment where she adjusts her ponytail and the text just says “She moved.” and it’s the most erotic thing in the entire five-minute experience. The rest is just a delivery system for a single, very specific image. You know the one. It’s like ordering a pizza and only getting the pepperoni. I’m not complaining about the pepperoni, but I was promised a pizza.
I kept waiting for a choice that mattered, some branching path where maybe you talk about proper squat form instead of just staring. Nope. It’s a straight line to the finish. The whole thing is over faster than my last attempt at a plank. And yet, I went back. Not because it’s good, but because that one image, that one stupidly proportioned character design, got stuck in my head. It’s like a song you hate but can’t stop humming. The “Quickie” label is brutally honest. It’s a visual novel that forgot the novel part and just left you with the visual. I guess that’s the deal. Don’t expect a story. Expect a single, sweaty snapshot that’s gone before you can even be properly disappointed.