About this game
Sexena 2 flashes its pixel tits like a half finished sketch someone tacked to the fridge anyway. that deliberate roughness, the crayon lines of a fantasy map drawn on a napkin. I booted it up in a chromium tab that already had thirty other things leaking memory and the music, some royalty free lute loop, started its sad little chiptune dirge. I nearly closed it. then Exie the weapon shop owner leaned forward to show me a longsword and her tits practically fell out of her jerkin and i stayed.
the battle system is turn based in the way a kid smashing action figures together is choreography. you click attack, the goblin or whatever grimaces, numbers happen. it's not tactical. it's a delivery mechanism. the whole point is to bully these fantasy rejects until they're weak enough to fuck. there's a slime, a plant monster, i think a wolfman with bad posture, i forget. you grind them down with the cheapest attacks, hoarding your sparkly special move for the boss. the menus look like they were built in an afternoon with bootstrap and a dream.
i spent twenty minutes stuck on the wyvern fight because i forgot to buy potions. not because it was hard. because my brain wandered off to look at Exie's sprite again. the seduction path after you finish thumping the four encounters is the real game. her dialogue is google translate tier "You have proven strong. I am wet for warrior." chef's kiss. the sex scenes are visual novel panels with more anatomy errors than a biology textbook from a banned state. tits too big, physics that would kill a real woman, angles that defy the spine. and i kept clicking. chapter two is a promise written on a cocktail napkin. it's barely a game. it's a sticky note left on your monitor that says "hot fantasy hookup in here." and honestly? yeah. that fucking slime had a weirdly erotic defeat moan that looped wrong and i'm still thinking about it.