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Experiment games
6 Experiment games are waiting on this page, from quick online picks to longer adventures.
Experiment games
Anal ★ 4.1
Wonder Gal
We are not certain how excatly such point has actually happened but Marvel Woman obtained captured by some old pereverted researcher and currently he is planning to evaluate his brand-new demonic device on this stunning superheroine! And because this is expected to be an interactive home entertainment it will certainly depend on you to control this device throughout the experiment. So waste no even more time and allow the amazonian princess to feel herself like a mere slut!
Adventure ★ 2.3
Double Homework - Final Chapter
I almost respect how Double Home just... gives up. Not in a lazy way, more like someone realized they'd been building a house of cards and decided to knock it over themselves. The whole experiment plot, this Dr Mosley character, the twin redheads in their schoolgirl uniforms, it all comes crashing together in this final episode with the energy of a student project due in ten minutes. And that avalanche. God. You're suddenly supposed to have skiing skills. Where did that come from? The game's been a visual novel this whole time, clicking through dialogue and occasionally picking a choice that leads to some very explicit CG hentai scenes. The art is actually decent when it gets going, the twins especially. But now there's an avalanche and I'm supposed to rescue everyone? The lodge has no phone, no internet, just you and these girls and the aftermath of whatever "experiment" Dennis was rambling about before Mosley dragged him off. Dennis. What a prick. He's supposed to be the bad one in this setup, the foil to your good guy routine, but honestly by this point I was just clicking to see what happened next. The sex scenes are what you'd expect. The experiment was about sleeping with girls from broken families, girls without close friends, and Mosley's been orchestrating this whole thing. The twins feature heavily. There's a particular scene with both of them that's worth the download if that's your thing. The choices matter in that they unlock different CGs. The writing is what it is. Sometimes a line will hit and you'll think oh, that's actually something, and then the next line will be about skiing away from an avalanche. I don't know what I wanted from the ending. Maybe not an avalanche. Maybe something that made sense with the rest of the game. But here we are. Miss Mosley probably won't be caught. That's not a spoiler, that's just how these things go.
Student ★ 5.0
Deviant Discoveries
The first time the growth serum backfired, I actually laughed. Not because it was funny, but because what else do you do when a student’s tits inflate past the edge of the screen? Deviant Discoveries doesn’t pretend to be polished. The art is that specific flavor of early 2000s CG hentai where skin shines like wet plastic and the lab coats look painted on. You’re a professor, a real piece of work, who’s cooked up a method for body modification. The whole premise is you testing serums on unsuspecting students. Consent is a suggestion here, buried under a thin excuse about “advancing humanity.” The dialogue is stilted in a way that somehow makes it dirtier, like a badly translated doujin where the awkward phrasing just hits different. The mechanics are simple. Pick a girl, pick a serum, watch the chaos. There’s this one scene with a quiet bookworm type, you inject her with something meant to boost cognitive function, and instead her ass just... balloons. The game freezes for a second, her sprite glitches, and suddenly she’s stuck to her chair, whimpering. I wish the interface didn’t look like a spreadsheet designed by a horny undergrad. The buttons are tiny, I kept clicking the wrong vial and getting a repeat of the lactation experiment. Which, fine, but I wanted the muscle growth one. The sound design is basically nonexistent, just some wet squelches that loop poorly. Really takes me back to downloading shady Flash files from forums that don’t exist anymore. What sticks with me is how the “failures” are the whole point. A successful experiment is boring, a stat boost on a text screen. But when the formula goes wrong, that’s when the game actually pays attention. Limbs stretching, extra appendages sprouting, the girls’ confusion turning into something else. The professor character is a complete void, just a hand holding a syringe. No personality, no backstory. It’s pure id. There’s a scene where you try to reverse a mutation and it just compounds, the student becoming this tangled mess of flesh and you can’t even see her face anymore. The game doesn’t judge you for reloading a save or just letting it play out. I kept thinking about that old meme, the “we have X at home” one. This is the “body horror hentai” you have at home. And honestly, the jank is part of the charm. The loading icon is a spinning DNA helix that stutters every loop. Drives me nuts. Never got fixed. Probably never will.
Student ★ 4.5
COED Conquest
Paradise City university, right. Experimental business program. Chad Gibson, freshman, studying... something. Business, obviously. The whole setup is this weird mix of spreadsheets and skirt lengths. You're supposed to build a company from zero but honestly the interface for that is like an afterthought, some clicker mini-game where you pick marketing strategies and hope the numbers go up. I spent more time trying to angle the camera during a lecture scene to see up a classmate's top than I did on the actual "conquest" of the COED part. The art is that specific CG hentai style where all the girls have these glossy, inflated bodies and faces that sort of melt into the same template. One of them, I think her name was Tiffany or Stephanie, has a scene in the library that's genuinely hot. She's bent over a stack of economics textbooks and the whole thing is just... wet. Explicit. No condom, no talk, just straight up pounding while the text box has her saying stuff like "We shouldn't... the dean..." and then two clicks later she's screaming. The contradiction is what gets you. The game wants to be a serious college sim but then throws a blowjob scene in a dorm room where the dialogue is literally just moaning onomatopoeia for ten screens. There's this one minigame where you have to balance your "focus" meter. Study too much and you fail because you're a boring virgin, but if you chase every skirt you flunk out. The meter is broken though. I maxed out my relationship with the redhead from the business club and my grades still tanked. Makes no sense. Like the game forgot its own rules. The sound design is... well, there's a looping jazz track that will drill into your skull. No voice acting, just text and those wet slapping sound effects during scenes. They're too loud. I had to alt-tab because my neighbor probably thought I was editing a porno. Which I guess I was. The whole thing runs in browser, no save feature worth a damn, crashed once when I tried to reload a scene with the professor. She's got these glasses that keep disappearing between frames. Distracting. But the core loop, that push and pull between "should I attend the business seminar or finger the goth girl in the server room", it's a real thing. A stupid, horny, unpolished thing.
Text Adventure ★ 1.8
Innercall
There's a special kind of genius in making a browser game look like it was coded during a lunch break. Innercall doesn't just embrace jank, it practically proposes to it. The interface is bare text on a background that screams "default template," and somehow that makes the whole thing hit harder. No fancy distractions when you're reading about some guy getting brain-rewired by Big Pharma's secret hypno program. The opening slaps you with confusion in the best way. One minute you're a dude, next minute you're... not. And the game doesn't hold your hand through it. You're just suddenly in a body that makes men stupid, and the text describes every physical change with this clinical detachment that somehow makes it filthier. The Innercall corporation's experiment turns you into what they call "optimal feminine form," which is corporate speak for "every straight guy's walking fantasy." The hypnosis sequences aren't flashy. Just words. Repetition. Suggestion. And then you're thinking thoughts that aren't yours, wanting things your old self would've balked at. I wish the choice system had more teeth. Most decisions funnel you toward the same wet conclusion, which is fine for a stroke session but leaves the "experiment" angle feeling underexplored. What if resisting the programming actually led somewhere? Won't happen. The dev clearly had a specific fantasy trajectory in mind and said "fuck branching narratives." The gender transformation isn't just physical. The text lingers on mental changes, identity slippage, that moment where "he" becomes "she" in the narration and you didn't even notice when it switched. Classic mindfuck territory for anyone who's been around the hypno block. Reminds me of reading McStories back in the day, that same raw text energy where your imagination does the heavy lifting. For a game that's basically just words on a screen, the arousal curve is surprisingly effective. The pharmaceutical company's "Innercall program" reads like something from a conspiratorial wet dream, and the protagonist's gradual acceptance, then enthusiasm, hits that corruption kink sweet spot. Not going to pretend the writing is literary. It's functional smut with moments of genuine heat. The sex scenes use direct language, body parts named plainly, actions described without metaphor getting in the way. Sometimes that's all you need when you're three tabs deep and looking for something specific.
Cg Hentai ★ 4.0
Having a HARD Time
You ever play a game where the whole plot kicks off because someone can't follow basic lab safety? I'm not even mad. I'm impressed. Having a HARD Time starts with you, a chemistry student, and your best friend, who apparently treats a fume hood like a suggestion box. Something goes wrong. Very wrong. And suddenly your body is doing things that would make a bioethics committee spontaneously combust. The CG hentai scenes are where this gets properly unhinged. There's this one moment early on, right after the accident, where you're just trying to have a normal conversation and the protagonist's new... situation... makes itself known. The artist really understood the assignment. The way the clothes strain. The expressions. It's not just anatomy practice, it's chaos theory applied to a college dorm. I spent way too long on that one shot of the lab coat. Don't ask why. The visual novel part is weirdly chill in between the madness. You walk around campus, you talk to people. The writing has this deadpan delivery that makes the absurdity hit harder. I wish there was a bit more to do in the lab itself though. You get this whole setup about experiments and then it's mostly a backdrop for the transformation. A missed opportunity for some truly cursed crafting mechanics. But whatever. Then there's a scene with a beaker that I'm not going to describe but I haven't looked at my own kitchen glasses the same way since. The game knows exactly what it is. A silly, spicy ride that doesn't pretend to be deep. The student life setting just makes everything feel more ridiculous. Like, you still have exams. While dealing with this. Priorities.