About this game
The cutscene direction in this thing is... a choice. Someone at the studio definitely watched a few too many old westerns while sketching out the storyboards, and I'm not complaining. The way the vault door slides open with that rusty groan, the dust motes dancing in the light, and then bam, your first encounter is a futa raider with an ass that defies post apocalyptic nutrition science. The animation loops are janky in that specific way where the hips don't quite sync with the thrusting, but the exaggerated bounce physics on the tits almost make up for it. Almost.
I got stuck for twenty minutes trying to figure out why the point and click interface wouldn't let me interact with a terminal. Turns out you need to complete a very specific voyeurism scene first, watching two vault dwellers go at it through a cracked door. The game doesn't tell you this. It just expects you to be a pervert with patience. The turn based combat is whatever, standard RPG fare with some horny status effects, but the real gameplay loop is stumbling into increasingly absurd parody scenarios. There's a footjob scene with a character who is very clearly not supposed to be a certain blue vault suit mascot but absolutely is, and the writing during that sequence had me genuinely laughing between the lewd bits.
The sandbox elements feel tacked on. You can wander the wasteland, click on things, trigger scenes, but there's no real sense of discovery when every location is just a different backdrop for the same three body types doing the same oral animations. The futa content is front loaded, which is great if that's your thing, but the lesbian scenes feel like an afterthought. The harem management is nonexistent despite the tag, characters just sort of accumulate in your base and occasionally masturbate in the corner while you're trying to craft stimpacks. The male protagonist has the personality of wet cardboard but honestly that's par for the course. The humor lands more often than it misses, especially the vault boy parody bits, and the 2D art style has this rough sketch quality that somehow makes the explicit stuff feel more intimate than the polished mobile game slop flooding the market right now.