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Dragon Quest: Princess of Moonbrooke

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★ 3.9 (128 votes) 50.2K plays Flash Arcade

About this game

Right, so the princess of Moonbrooke. Blonde. You pick that at the start, which is a nice touch, like choosing your fighter but the fighter is just hair color. Then it's straight into... well, not the Dragon Quest I remember from my cousin's old console. This is from Charm Point, and they have a very specific idea about what happens after the slime gets defeated. Or maybe before. Time is a flat circle in these animations.

The whole thing is ten scenes. Ten little loops of her getting absolutely railed. A couple are with what I guess are supposed to be human guys, generic hero types with invisible faces, the usual. But the real draw, the reason you click past the hair menu, is the monster stuff. There's a scene with a big green thing, a classic monster hunter type, and the way she just... takes it. The animation isn't polished, it's got that slightly stiff, deliberate unpolished feel, like a flipbook made by someone who was very, very focused on one thing. The sounds are wet and slappy, mixed way too loud. I had to fumble for my volume knob like a teenager caught in the act, and I live alone.

The fingering tag is doing a lot of work here. Before any of the main events, there's always this moment of exploration, ass fingering specifically, that's more detailed than it has any right to be. It's like the animator spent 80% of the budget on that one hand movement. I wish the blowjob scene had the same energy, it feels a bit like a fish gasping for air, but maybe that's the point? A princess wouldn't know what she's doing. That's the lore. My brain is making lore for a ten-scene loop game. See what this does to you? The Dragon Quest connection is just a coat of paint, a familiar anime face to hang some very explicit ideas on. You won't find a compelling narrative. You'll find a blonde princess getting double-teamed by a slime and a knight, and honestly, that's a fair trade.

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