About this game
Troy’s got this way of standing there, all casual confidence, like he knows exactly what you’re thinking. And honestly? You probably are. The whole setup is just you and this muscle dude in what feels like a dorm room that’s seen some things. University setting, but forget about classes. The only subject here is how quickly you can get those boxers off him.
The dialogue system is where it gets weirdly specific. You’re not just picking nice or mean options. You’re threading this needle between being direct enough to keep his interest and coy enough to make him work for it. One wrong choice and he just… stares. Judging you. But nail the rhythm and suddenly he’s stepping closer, that big cock practically outlined through the fabric before you’ve even unlocked the good stuff. There’s four different underwear variants to collect, which sounds like a small number until you realize each one requires a completely different conversational path. The red pair took me forever. Kept getting the same blue ones over and over because I was too aggressive too fast. The game doesn’t tell you this, obviously. You just fail silently and have to figure out why.
What bugs me is how the pickup logic sometimes feels arbitrary. Like, one dialogue tree rewards you for being a total tease, but another nearly identical path with slightly different wording gets you nowhere. And the seduction scenes, once you finally trigger them, are hot but brief. Almost too brief. You spend all this time decoding Troy’s responses and then the payoff flashes by. Though maybe that’s the point? The chase is the thing. The meeting itself, the tension before anything happens, that’s where the game actually lives. The sex is almost an afterthought. A very explicit, well-animated afterthought, but still. I wish there was more to do once you’ve seen all four endings. But there won’t be. That’s it. Just you, Troy, and the memory of whichever underwear you liked best.